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Speed Level Design in UNREAL ENGINE 5 – Dragon Age: Inquisition in UE5: Suledin Keep

I actually wasn’t going to do another Emprise du Lion scene, but then I remembered this one part of the Suledin Keep that always looked really interesting, with all the gnarled, snow laden trees – and I kind of got carried away. So, yeah. Another one. Still not a tutorial though.

Most of these assets were free photoscanned models from Sketchfab that I re-textured and touched up in Blender. The usual mix of Quixel Megascans thrown in for fun – and also because I had the snowy models already textured up.The whole scene took just under thirty minutes to set up – not counting asset optimisation and texturing time.

This is for my ‘Thedas Magic Mystery World Tour’ where I’m re-creating little cinematics from the game Dragon Age: Inquisition in Unreal Engine 5! Mostly because it’s a more fun way of learning UE5 and getting the hang of the new features like Lumen and Nanite. If you enjoyed this content and want to see more - please consider giving me a like and subscribe to see the rest of this series!

Nanite Triangles

Nanite Triangles

Lumen Global Illumination Scene

Lumen Global Illumination Scene

Experimenting with different lighting setups...

Experimenting with different lighting setups...

Clay + Lighting Pass

Clay + Lighting Pass